The European Digital Competence Framework (DigComp) describes what is needed to be digitally competent in today's society, and supports the development of digital competence among individuals of all ages. It covers a wide range of skills levels, from basic to highly advanced, and offers a stable reference point in a rapidly-evolving digital technological landscape.
DigComp 3.0 is the fifth version of the framework. The first version was published in 2013, with updates published in 2016, 2017 and 2022. The framework is developed by the European Commission’s Joint Research Centre (JRC), in collaboration with the Directorate-General for Employment, Social Affairs and Inclusion (DG EMPL).
Learn More About DigComp 3.0.
A
Digital AwarenessB
Using Computer and Mobile DevicesC
Create Digital Content, Comunicate and Collaborate OnlineD
Digital Safety and Security AwarenessCOMPETENCE AREA TITLE AND DESCRIPTOR
COMPETENCE TITLE
COMPETENCE DESCRIPTOR
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4
1. INFORMATION SEARCH, EVALUATION AND MANAGEMENT
To articulate information needs, and to search for, locate and retrieve digital information and content. To judge the relevance of the source and its content in digital environments. To critically evaluate digital sources, content, and processes used to generate them. To store, manage, organise and analyse digital information and data.
1.1 Browsing, searching and filtering information
To articulate information needs, to know how and where to search for information and content in digital environments, and to access and navigate between them. To select appropriate digital tools to create, implement and update searches in digital environments and to be able to distinguish between relevant and irrelevant information and content.
A
A
A
1.2 Evaluating information
To assess and compare the credibility and reliability of sources of information and content in digital environments. To interpret and critically evaluate information and content in digital environments, and the processes used to generate them.
A
D
D
D
1.3 Managing information
To organise, store and retrieve information and data in digital environments. To collect, process and analyse information and data in structured digital environments.
B
B
B
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4
2. COMMUNICATION AND COLLABORATION
To interact, share, communicate and collaborate in digital environments while being aware of cultural, generational and other diversity and the features and limitations of digital technologies. To participate in society through digital technologies. To assert one’s rights and exercise choice in digital environments. To manage one’s digital presence, identity and reputation.
2.1 Interacting through and with digital technologies
To interact through and with a variety of digital technologies, and to use appropriate digital communication for a given context.
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A
C
2.2 Sharing through digital technologies
To share information and content ethically and responsibly with others through appropriate digital technologies
C
C
C
2.3 Engaging in citizenship through digital technologies
To participate in society through the ethical and responsible use of digital platforms and services. To seek opportunities for self-empowerment and participation through appropriate digital technologies. To be aware of and assert one’s rights, and to exercise choice, in digital environments.
C
A
A
2.4 Collaborating through digital technologies
To use digital technologies ethically and responsibly for collaborative purposes, and for the coconstruction and co-creation of information, resources and knowledge.
B
B
B
2.5 Digital behaviour
To be aware of behavioural norms, and to know how to behave respectfully while using digital technologies and interacting in digital environments. To adapt communication to specific contexts, and to be aware of and respect cultural, generational and other diversity in digital environments.
A
C
C
C
2.6 Managing digital identity
To manage one or multiple digital identities. To take actions to help protect one’s digital reputation (how one is perceived based on online presence), and to manage one’s digital footprint (the data that is produced through use of and by digital platforms and services).
A
C
C
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3. CONTENT CREATION
To create and edit digital content. To improve and integrate information and content into an existing body of knowledge while understanding how copyright and licences are to be applied, adopting an ethical and responsible approach in the creation, improvement and integration of digital content. To know how to apply computational thinking and programming techniques to give instructions to a computer system.
3.1 Developing digital content
To use digital technologies ethically and responsibly to create and edit a variety of content. To express oneself through digital means.
A
C
C
3.2 Integrating and re-elaborating digital content
To modify, refine and integrate new information and content into existing knowledge and resources to create new and original content and knowledge
A
C
C
3.3 Copyright and licences
To understand how copyright and licences, as well as associated legal and ethical issues, apply to digital content, and how to correctly apply them.
A
A
A
3.4 Computational thinking and programming
To understand and implement steps to analyse a problem, recognise sub-problems, and plan and develop a sequence of instructions for a computing system to solve a given problem or to perform a specific task.
B
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4. SAFETY, WELLBEING AND RESPONSIBLE USE
To protect, devices, content, personal data and privacy in digital environments. To support physical, mental and social wellbeing of oneself and others, and to be aware of the benefits and risks of digital technologies for wellbeing and social inclusion. To be aware of the environmental impact of digital technologies and their use, to take action to reduce such impact, and to use digital technologies to support sustainability
4.1 Protecting devices
To apply safety and cybersecurity measures in order to protect digital devices and content. To be aware of the evolving nature of risks and threats in digital environments, and to have due regard to security of digital devices and their contents
A
A
D
D
4.2 Protecting personal data and privacy
To be aware of and exercise one’s rights in relation to personal data and privacy in digital environments. To evaluate and manage privacy risks and protect personal data and privacy in digital environments. To use and share one’s own and others’ personal data safely, ethically and responsibly
A
A
D
D
4.3 Supporting wellbeing
To use digital technologies in ways that support wellbeing and inclusion. To minimise risks and threats to physical, mental and social wellbeing of oneself and others while using digital technologies. To balance usage of digital technologies with offline activities to support wellbeing. To take action to help protect oneself and others from possible dangers in digital environments (e.g. cyberbullying, harmful content), and to know how to respond to such dangers
A
D
D
D
4.4 Environmental impacts of digital technologies
To be aware of the environmental impacts of digital technologies, including device production, operation, repair, recycling, disposal, data storage infrastructure, energy consumption and usage of tools and applications. To take action to reduce such impact and to use digital technologies to support sustainability.
A
B
C
D
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5. PROBLEM IDENTIFICATION AND SOLVING
To identify and assess needs, and to use digital technologies and adapt digital environments to meet these needs. To identify and resolve technical and conceptual problems and problem situations in digital environments. To use digital technologies to make improvements in, or new solutions for, processes and products. To build capabilities to operate autonomously in digital environments. To stay informed about digital technological developments and their implications
5.1 Identifying and solving technical problems
To identify technical problems when operating digital devices and in digital environments, and to solve them through a variety of means.
A
A
B
5.2 Identifying needs and digital technological responses
To assess one’s own and others’ needs and to evaluate, select, use and adapt digital technologies to meet these needs. To adjust and customise digital environments to the contexts, goals and needs (e.g. accessibility) of oneself and others
A
A
B
5.3 Identifying creative solutions using digital technologies
To use digital technologies to make improvements in or new solutions for processes and products, using a human-centric approach. To engage individually and collectively in critical thinking processes, and the creative and purposeful use of digital technologies, to understand and resolve conceptual problems and problem situations
C
C
C
5.4 Identifying and addressing digital competence needs
To recognise where one’s own digital competence needs to be improved or updated. To address digital competence needs within a broader process of lifelong learning, building capacity and autonomy. To support others with their digital competence development. To stay informed about digital technological developments and their personal, professional and societal implications.
A
A
A
A
The mapping of course objectives to DigComp proficiency levels is based on the expertise of the course content authors. It is intended as a helpful guide, and users are encouraged to consult official DigComp documentation for comprehensive reference.